KARDRUNE MULTIPLAYER MODE

SCOPRI IL MULTIPLAYER

Conquest is the competitive pillar of KardRune: a shared map, one central Castle, four Fiefs, asynchronous dice-driven battles, ranked territorial roles and 14-day Seasons.

1Central Castle
4Directional Fiefs
25Titled Players Max
14DSeason Length

CORE IDEA

ONE MAP. ONE HIERARCHY.

Conquest stays focused: no clans, no chat, no extra currencies and no AI defenders. The Worker validates the truth, D1 stores the official state and Flutter only presents the action.

UNLOCK

Conquest unlocks at Account Level 5. Your allowed die scales with your level, from D8 up to D20 at level 20.

ROLES

Players climb from Guard to Vassal and finally King, with one role maximum per player.

AUTHORITY

The phone animates the dice. The server determines the dice, validates battles and settles titles and Coins.

SEASONS

Each Season lasts exactly 14 days, begins with vacant roles and starts every participating player at 100 Coins.

Illustrated Conquest map with Castle and four Fiefs

TERRITORIAL HIERARCHY

CASTLE & FOUR FIEFS

Conquest uses one compact shared grid map. The central Castle is ruled by the King, while the North, West, East and South Fiefs are each led by one Vassal and protected by five Guards.

King1 total · rules the Castle · may hold 4 Vassals beneath.
Vassals4 total · one per Fief · each commands 5 Guards.
Guards20 total · five per Fief · first competitive title tier.
PlayersUnlimited map presence · can contest roles during valid daily phases.

GLOBAL 24-HOUR CYCLE

DAILY PHASES

The entire world follows one fixed UTC schedule. Every player gets exactly one offensive Conquest action per cycle.

00:00–06:00 UTC

PEACE

Open-map Player vs Player battles outside structures. A win transfers up to 50 Coins from loser to winner.

06:00–12:00 UTC

GUARD PHASE

Normal Players claim vacant Guard slots or challenge current Guards inside a Fief. Guard-entry battles do not transfer Coins.

12:00–18:00 UTC

VASSAL PHASE

Guards may challenge the Vassal of their own Fief or claim the role if it is vacant. Internal stake: up to 100 Coins.

18:00–00:00 UTC

KING PHASE

Vassals challenge the King or claim the Castle if the throne is vacant. Internal stake: up to 150 Coins.

BATTLES & SERVER TRUTH

THE PHONE ANIMATES.
THE SERVER DECIDES.

At battle authorization the Worker consumes the daily offensive action, creates immutable team snapshots and issues a battle ticket. Tickets can become issued, in progress, completed, expired or abandoned. Duplicate or stale tickets are rejected.

Attack & Defense TeamsPlayers choose both teams when entering Conquest. Team versions are locked per battle.
RandomnessThe Worker derives the allowed die from server-known level and reveals only the current roll result.
Crash behaviorIf a battle is abandoned, the result is null: no winner, no role change, no Coin transfer.
Conquest battle illustration

COIN ECONOMY

ONE CURRENCY. ZERO-SUM BATTLES.

Coins are both the competitive currency and the leaderboard score. Coin balance never goes negative.

RoleDaily payoutBattle stake
Player0Peace PvP: 50
Guard+100Vs Vassal: 100
Vassal+150Vs King: 150
King+200Defends King battles: 150

LEADERBOARD

RANK BY COINS

The leaderboard sorts by Coins descending, then by the moment a player reached that exact Coin value. Earlier score achievement wins the tie-break.

Season startEvery joining player begins at 100 Coins.
Daily boundary00:00 UTC triggers role payouts and handles final Season rollover logic.
IntegrityBattle Coins move from loser to winner only. Conquest does not mint extra battle Coins.

SEASON REWARDS

EARN THE SPOILS

At the end of each 14-day Season the leaderboard is frozen, rewards are generated server-side and players can claim their tier.

RankSummon TicketsGoldHero Keys
1305,00010
2204,0008
3153,0006
4–10102,5005
11–2551,5003
26–5027501

KARDRUNE CONQUEST

CLIMB FROM GUARD
TO KING.

Shared map. Daily phases. Dice-driven battles. One throne.