UNLOCK
Conquest unlocks at Account Level 5. Your allowed die scales with your level, from D8 up to D20 at level 20.
KARDRUNE MULTIPLAYER MODE
Conquest is the competitive pillar of KardRune: a shared map, one central Castle, four Fiefs, asynchronous dice-driven battles, ranked territorial roles and 14-day Seasons.
CORE IDEA
Conquest stays focused: no clans, no chat, no extra currencies and no AI defenders. The Worker validates the truth, D1 stores the official state and Flutter only presents the action.
Conquest unlocks at Account Level 5. Your allowed die scales with your level, from D8 up to D20 at level 20.
Players climb from Guard to Vassal and finally King, with one role maximum per player.
The phone animates the dice. The server determines the dice, validates battles and settles titles and Coins.
Each Season lasts exactly 14 days, begins with vacant roles and starts every participating player at 100 Coins.
TERRITORIAL HIERARCHY
Conquest uses one compact shared grid map. The central Castle is ruled by the King, while the North, West, East and South Fiefs are each led by one Vassal and protected by five Guards.
VISUAL DIRECTION
The page uses two major conquest visuals: one for the epic siege fantasy and one for the strategic shared world map.
GLOBAL 24-HOUR CYCLE
The entire world follows one fixed UTC schedule. Every player gets exactly one offensive Conquest action per cycle.
Open-map Player vs Player battles outside structures. A win transfers up to 50 Coins from loser to winner.
Normal Players claim vacant Guard slots or challenge current Guards inside a Fief. Guard-entry battles do not transfer Coins.
Guards may challenge the Vassal of their own Fief or claim the role if it is vacant. Internal stake: up to 100 Coins.
Vassals challenge the King or claim the Castle if the throne is vacant. Internal stake: up to 150 Coins.
BATTLES & SERVER TRUTH
At battle authorization the Worker consumes the daily offensive action, creates immutable team snapshots and issues a battle ticket. Tickets can become issued, in progress, completed, expired or abandoned. Duplicate or stale tickets are rejected.
COIN ECONOMY
Coins are both the competitive currency and the leaderboard score. Coin balance never goes negative.
| Role | Daily payout | Battle stake |
|---|---|---|
| Player | 0 | Peace PvP: 50 |
| Guard | +100 | Vs Vassal: 100 |
| Vassal | +150 | Vs King: 150 |
| King | +200 | Defends King battles: 150 |
LEADERBOARD
The leaderboard sorts by Coins descending, then by the moment a player reached that exact Coin value. Earlier score achievement wins the tie-break.
SEASON REWARDS
At the end of each 14-day Season the leaderboard is frozen, rewards are generated server-side and players can claim their tier.
| Rank | Summon Tickets | Gold | Hero Keys |
|---|---|---|---|
| 1 | 30 | 5,000 | 10 |
| 2 | 20 | 4,000 | 8 |
| 3 | 15 | 3,000 | 6 |
| 4–10 | 10 | 2,500 | 5 |
| 11–25 | 5 | 1,500 | 3 |
| 26–50 | 2 | 750 | 1 |
KARDRUNE CONQUEST
Shared map. Daily phases. Dice-driven battles. One throne.